Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 53 days ago
11 / 6 / 5
K / D / A
47.1%
Kill participation
1,304.2
Damage / min
17,842g
524.3 gold / min
42
17 placed · 10 cleared
318
9.3 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNinkey#300
Gwen · Top
12 / 7 / 4
43.2% KP
39,052
27.1% share
17,670g
246 CS · 7.2/m
Kaizer Morde#NA2
Tryndamere · Jungle
9 / 5 / 10
51.4% KP
29,596
20.6% share
15,726g
253 CS · 7.4/m
ankara aiden#MESSI
Orianna · Mid
12 / 4 / 10
59.5% KP
45,134
31.4% share
15,122g
246 CS · 7.2/m
really big meme#NA1
Ashe · ADC
4 / 10 / 10
37.8% KP
22,806
15.8% share
13,813g
225 CS · 6.6/m
MARCO UNO#2026
Thresh · Support
0 / 8 / 18
48.6% KP
7,351
5.1% share
8,806g
18 CS · 0.5/m
Red side
VictoryAatREuS#Sante
K'Sante · Top
7 / 7 / 8
44.1% KP
24,877
15.9% share
14,125g
202 CS · 5.9/m
huncho#RANK1
Olaf · Jungle
8 / 10 / 3
32.4% KP
34,081
21.7% share
14,586g
247 CS · 7.3/m
十THANOS十#GOD
Azir · Mid
11 / 6 / 5
47.1% KP
44,387
28.3% share
17,842g
318 CS · 9.3/m
REDEMPTION#lmao
Jhin · ADC
4 / 5 / 11
44.1% KP
21,323
13.6% share
15,924g
285 CS · 8.4/m
black sesame#yum
Lux · Support
4 / 9 / 19
67.6% KP
32,282
20.6% share
11,695g
51 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
