Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 53 days ago
9 / 5 / 14
K / D / A
54.8%
Kill participation
764.7
Damage / min
13,359g
411.3 gold / min
111
45 placed · 10 cleared
82
2.5 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
5
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPinkWard#Laugh
Shaco · Top
6 / 6 / 5
36.7% KP
41,259
30.3% share
12,129g
212 CS · 6.5/m
CLARO000#NA1
Trundle · Jungle
0 / 11 / 13
43.3% KP
13,509
9.9% share
12,321g
212 CS · 6.5/m
A oreo A#NA1
Malphite · Mid
12 / 7 / 9
70% KP
42,014
30.9% share
16,659g
233 CS · 7.2/m
Peanut#Butuh
Corki · ADC
4 / 8 / 8
40% KP
18,208
13.4% share
14,888g
235 CS · 7.2/m
holychickencows#dshao
Qiyana · Support
8 / 10 / 5
43.3% KP
21,094
15.5% share
12,216g
69 CS · 2.1/m
Red side
VictoryPrisonedEarth#NA0
Ryze · Top
2 / 6 / 13
35.7% KP
19,707
16.4% share
11,271g
185 CS · 5.7/m
M恶魔之父O异类之主S诅咒之源I#MOSI
Bel'Veth · Jungle
5 / 6 / 12
40.5% KP
20,642
17.2% share
16,579g
292 CS · 9/m
kitten cat#pig
Katarina · Mid
10 / 8 / 9
45.2% KP
22,115
18.4% share
14,186g
218 CS · 6.7/m
Luna Ghoul#NA1
Locke · ADC
16 / 5 / 13
69% KP
32,762
27.3% share
20,378g
252 CS · 7.8/m
十THANOS十#GOD
Pantheon · Support
9 / 5 / 14
54.8% KP
24,841
20.7% share
13,359g
82 CS · 2.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
