Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nami
Victory
Ranked Solo/Duo · 52 days ago
0 / 6 / 24
K / D / A
60%
Kill participation
584.3
Damage / min
9,256g
354.4 gold / min
74
36 placed · 5 cleared
22
0.8 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatQwacker#qwack
Xin Zhao · Top
4 / 12 / 6
35.7% KP
25,648
26.6% share
9,594g
160 CS · 6.1/m
Pholix X#NA1
Qiyana · Jungle
7 / 8 / 5
42.9% KP
19,308
20% share
13,160g
179 CS · 6.9/m
DaddyVladdy#BIG
Vladimir · Mid
4 / 9 / 7
39.3% KP
20,798
21.6% share
9,101g
166 CS · 6.4/m
Visions Of V#TTV
Yone · ADC
5 / 4 / 5
35.7% KP
10,770
11.2% share
11,136g
186 CS · 7.1/m
Burento#NA1
Sylas · Support
8 / 7 / 7
53.6% KP
19,857
20.6% share
10,402g
42 CS · 1.6/m
Red side
Victoryfliptik#skbdi
Olaf · Top
11 / 3 / 3
35% KP
23,725
19.3% share
13,631g
203 CS · 7.8/m
Dominique#X52
Naafiri · Jungle
10 / 7 / 6
40% KP
20,224
16.5% share
13,481g
217 CS · 8.3/m
zzxxzzxxzzxx#0802
Ryze · Mid
7 / 6 / 5
30% KP
29,705
24.2% share
11,817g
216 CS · 8.3/m
Trigger Slinger#KELB
Lucian · ADC
12 / 6 / 9
52.5% KP
33,880
27.6% share
15,145g
190 CS · 7.3/m
十THANOS十#GOD
Nami · Support
0 / 6 / 24
60% KP
15,261
12.4% share
9,256g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
