Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Defeat
Ranked Solo/Duo · 49 days ago
3 / 14 / 7
K / D / A
35.7%
Kill participation
918.9
Damage / min
12,661g
421.8 gold / min
9
9 placed · 0 cleared
193
6.4 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
5
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTy G#Teemo
Teemo · Top
10 / 4 / 2
42.9% KP
38,025
32% share
14,759g
267 CS · 8.9/m
TOEMINATOR#TOE
Sylas · Jungle
9 / 6 / 4
46.4% KP
18,789
15.8% share
14,884g
206 CS · 6.9/m
十THANOS十#GOD
Zed · Mid
3 / 14 / 7
35.7% KP
27,583
23.2% share
12,661g
193 CS · 6.4/m
Rahman Noodles#meow
Jinx · ADC
3 / 12 / 10
46.4% KP
22,050
18.6% share
11,863g
193 CS · 6.4/m
zeusbinkiin#RDbro
Anivia · Support
3 / 5 / 12
53.6% KP
12,282
10.3% share
9,911g
82 CS · 2.7/m
Red side
VictorySummoner V#NA1
Illaoi · Top
2 / 2 / 6
19.5% KP
12,579
9.7% share
14,375g
279 CS · 9.3/m
Munchy Punchy#YAYYY
Nunu & Willump · Jungle
8 / 3 / 12
48.8% KP
14,243
11% share
14,212g
225 CS · 7.5/m
stitch#bluu
Azir · Mid
11 / 8 / 8
46.3% KP
35,612
27.5% share
14,117g
234 CS · 7.8/m
AnUglyBroccoli#TTV
Kog'Maw · ADC
12 / 7 / 11
56.1% KP
50,833
39.2% share
17,077g
260 CS · 8.7/m
No Care#MDB
Pyke · Support
8 / 8 / 13
51.2% KP
16,271
12.6% share
11,134g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
