Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 46 days ago
2 / 8 / 3
K / D / A
71.4%
Kill participation
663.8
Damage / min
10,627g
468.5 gold / min
15
8 placed · 3 cleared
211
9.3 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryThanatoes#kr2
Rumble · Top
7 / 0 / 5
34.3% KP
19,555
21.8% share
11,287g
215 CS · 9.5/m
Will#NA12
Lee Sin · Jungle
8 / 2 / 13
60% KP
20,613
23% share
11,640g
156 CS · 6.9/m
DARKWINGS#NA3
Syndra · Mid
9 / 2 / 6
42.9% KP
23,718
26.5% share
10,901g
193 CS · 8.5/m
repeat it all#again
Yone · ADC
10 / 0 / 9
54.3% KP
19,237
21.5% share
12,844g
171 CS · 7.5/m
Agent Copter#NA123
Alistar · Support
1 / 3 / 18
54.3% KP
6,468
7.2% share
8,301g
18 CS · 0.8/m
Red side
DefeatCOACH FOJ#TLA
Riven · Top
1 / 4 / 3
57.1% KP
6,001
14.7% share
8,494g
158 CS · 7/m
HamBak#SEN
Skarner · Jungle
1 / 5 / 3
57.1% KP
6,421
15.7% share
8,080g
167 CS · 7.4/m
Skyy#NA11
Locke · Mid
2 / 10 / 2
57.1% KP
8,817
21.6% share
8,334g
169 CS · 7.5/m
十THANOS十#GOD
Lucian · ADC
2 / 8 / 3
71.4% KP
15,058
36.8% share
10,627g
211 CS · 9.3/m
From Iron#1123
Milio · Support
1 / 8 / 2
42.9% KP
4,603
11.3% share
5,755g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
