Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 45 days ago
12 / 3 / 8
K / D / A
57.1%
Kill participation
1,276.7
Damage / min
15,890g
554 gold / min
14
10 placed · 0 cleared
305
10.6 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMunchy Punchy#YAYYY
Yone · Top
2 / 7 / 4
30% KP
22,076
21.4% share
9,706g
182 CS · 6.3/m
AZRVEL#xyz
Olaf · Jungle
8 / 9 / 1
45% KP
19,950
19.3% share
12,761g
208 CS · 7.3/m
kersey#OQxD
Viktor · Mid
2 / 9 / 6
40% KP
25,673
24.9% share
9,534g
183 CS · 6.4/m
Doublelift#NA01
Jinx · ADC
8 / 2 / 2
50% KP
26,080
25.3% share
17,151g
324 CS · 11.3/m
WaffleWheel#Kanao
Nautilus · Support
0 / 8 / 8
40% KP
9,508
9.2% share
7,535g
27 CS · 0.9/m
Red side
Victoryjungle magnet#NA2
Jax · Top
5 / 2 / 10
42.9% KP
26,280
24.5% share
11,274g
142 CS · 5/m
HEY I JUST MET U#qwer
Sylas · Jungle
6 / 6 / 12
51.4% KP
13,789
12.9% share
12,005g
183 CS · 6.4/m
十THANOS十#GOD
Cassiopeia · Mid
12 / 3 / 8
57.1% KP
36,620
34.2% share
15,890g
305 CS · 10.6/m
always#91225
Tristana · ADC
9 / 7 / 11
57.1% KP
19,368
18.1% share
13,766g
188 CS · 6.6/m
Yunus#6041
Gragas · Support
3 / 2 / 14
48.6% KP
11,024
10.3% share
9,282g
52 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
