Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malzahar
Defeat
Ranked Solo/Duo · 45 days ago
4 / 9 / 3
K / D / A
41.2%
Kill participation
758.2
Damage / min
10,953g
438.1 gold / min
27
10 placed · 5 cleared
217
8.7 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
5
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFLY Gakgos#F L Y
Irelia · Top
1 / 5 / 2
17.6% KP
8,178
11.9% share
10,568g
263 CS · 10.5/m
twtv kaidojungle#IWNL
Kha'Zix · Jungle
9 / 4 / 3
70.6% KP
24,116
35.1% share
14,308g
148 CS · 5.9/m
十THANOS十#GOD
Malzahar · Mid
4 / 9 / 3
41.2% KP
18,955
27.6% share
10,953g
217 CS · 8.7/m
CHICKENORBUNNY#CLUCK
Swain · ADC
0 / 8 / 5
29.4% KP
11,183
16.3% share
8,241g
176 CS · 7/m
VULCAN#5125
Nautilus · Support
3 / 10 / 7
58.8% KP
6,335
9.2% share
7,189g
21 CS · 0.8/m
Red side
Victorynever type#1998
Riven · Top
8 / 3 / 12
55.6% KP
23,599
24.1% share
13,680g
221 CS · 8.8/m
Doublelift#NA01
Graves · Jungle
7 / 4 / 14
58.3% KP
19,208
19.6% share
12,627g
218 CS · 8.7/m
Damonte#REAL
LeBlanc · Mid
4 / 6 / 8
33.3% KP
17,203
17.6% share
10,384g
206 CS · 8.2/m
AnUglyBroccoli#TTV
Kog'Maw · ADC
14 / 2 / 5
52.8% KP
28,512
29.1% share
13,927g
215 CS · 8.6/m
kurfyou#NA2
Elise · Support
3 / 2 / 22
69.4% KP
9,406
9.6% share
8,185g
8 CS · 0.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
