Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 44 days ago
8 / 11 / 6
K / D / A
56%
Kill participation
1,215.7
Damage / min
14,334g
490.9 gold / min
19
11 placed · 3 cleared
240
8.2 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
3
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKappa#6967
Jayce · Top
9 / 6 / 7
40% KP
25,833
20.9% share
13,778g
234 CS · 8/m
黑死牟 Kokushibo#DEMON
Nasus · Jungle
10 / 1 / 5
37.5% KP
16,889
13.7% share
13,578g
225 CS · 7.7/m
EGD Neversaw#MLA
Syndra · Mid
9 / 0 / 11
50% KP
32,585
26.4% share
14,303g
230 CS · 7.9/m
From Iron#1123
Lucian · ADC
11 / 11 / 13
60% KP
41,390
33.5% share
15,057g
217 CS · 7.4/m
xFSN#Saber
Milio · Support
1 / 7 / 24
62.5% KP
6,785
5.5% share
9,604g
16 CS · 0.5/m
Red side
Defeatcant type#1998
Camille · Top
6 / 5 / 3
36% KP
18,171
19.4% share
12,230g
277 CS · 9.5/m
Holy Tetra 33 十#Isho
Kayn · Jungle
8 / 5 / 6
56% KP
16,503
17.6% share
12,477g
206 CS · 7.1/m
mutatedbullet1#NA1
Veigar · Mid
0 / 8 / 3
12% KP
15,266
16.3% share
9,424g
222 CS · 7.6/m
十THANOS十#GOD
Ezreal · ADC
8 / 11 / 6
56% KP
35,497
37.9% share
14,334g
240 CS · 8.2/m
TTVxRestless#TTV
Blitzcrank · Support
3 / 11 / 10
52% KP
8,307
8.9% share
8,808g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
