Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Defeat
Ranked Solo/Duo · 43 days ago
6 / 5 / 2
K / D / A
57.1%
Kill participation
802.7
Damage / min
12,186g
462.5 gold / min
27
10 placed · 0 cleared
277
10.5 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatserpentshadow299#NA1
Ornn · Top
0 / 6 / 2
14.3% KP
17,598
22.9% share
8,297g
200 CS · 7.6/m
1YO Chat Ban#MBSRY
Jarvan IV · Jungle
6 / 5 / 6
85.7% KP
19,456
25.3% share
11,363g
193 CS · 7.3/m
十THANOS十#GOD
Cassiopeia · Mid
6 / 5 / 2
57.1% KP
21,151
27.5% share
12,186g
277 CS · 10.5/m
always#91225
Zeri · ADC
2 / 4 / 6
57.1% KP
11,800
15.4% share
12,294g
252 CS · 9.6/m
snow penguin#NA9
Bard · Support
0 / 4 / 7
50% KP
6,825
8.9% share
6,744g
40 CS · 1.5/m
Red side
VictoryCHICKENORBUNNY#CLUCK
Swain · Top
9 / 2 / 3
50% KP
32,749
33.4% share
12,123g
203 CS · 7.7/m
AZRVEL#xyz
Sylas · Jungle
8 / 3 / 11
79.2% KP
24,821
25.3% share
13,945g
194 CS · 7.4/m
MurderByChanklas#Chank
Yone · Mid
3 / 5 / 1
16.7% KP
17,610
17.9% share
10,531g
242 CS · 9.2/m
Doublelift#NA01
Ashe · ADC
2 / 1 / 10
50% KP
14,234
14.5% share
13,922g
317 CS · 12/m
Tub#Tubby
Seraphine · Support
2 / 3 / 11
54.2% KP
8,728
8.9% share
8,344g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
