Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Defeat
Ranked Solo/Duo · 42 days ago
1 / 5 / 20
K / D / A
95.5%
Kill participation
517.2
Damage / min
9,433g
296.2 gold / min
100
43 placed · 11 cleared
28
0.9 CS / min
Objective control
0
Dragons
1
Baron
5
Towers
1
Inhibitors
0
Herald
4
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZamudo#NA1
Gragas · Top
1 / 3 / 7
36.4% KP
28,838
20.1% share
10,777g
239 CS · 7.5/m
patience#Nice
Viego · Jungle
8 / 8 / 3
50% KP
11,177
7.8% share
13,455g
197 CS · 6.2/m
Raveydemon#NA1
Naafiri · Mid
2 / 4 / 8
45.5% KP
29,488
20.6% share
11,721g
233 CS · 7.3/m
refugo#4525
Yunara · ADC
10 / 5 / 8
81.8% KP
57,468
40.1% share
18,330g
299 CS · 9.4/m
十THANOS十#GOD
Lulu · Support
1 / 5 / 20
95.5% KP
16,472
11.5% share
9,433g
28 CS · 0.9/m
Red side
Victorycant type#1998
Aatrox · Top
2 / 3 / 7
36% KP
23,984
23.6% share
12,304g
265 CS · 8.3/m
LFT Sheiden#PHL1
Graves · Jungle
13 / 3 / 5
72% KP
37,817
37.2% share
19,146g
299 CS · 9.4/m
Petricite#Locke
Sylas · Mid
3 / 5 / 8
44% KP
14,042
13.8% share
12,505g
245 CS · 7.7/m
Thebausffs#KR2
Yone · ADC
6 / 3 / 6
48% KP
16,483
16.2% share
15,266g
287 CS · 9/m
Defiant#3543
Nautilus · Support
1 / 8 / 13
56% KP
9,364
9.2% share
8,657g
39 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
