Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 40 days ago
3 / 10 / 5
K / D / A
34.8%
Kill participation
745.6
Damage / min
14,976g
335.4 gold / min
37
7 placed · 11 cleared
302
6.8 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFoxy#Roxy
Locke · Top
6 / 6 / 9
53.6% KP
25,443
13.5% share
16,787g
304 CS · 6.8/m
pandybear#baby
Shaco · Jungle
4 / 8 / 16
71.4% KP
49,859
26.4% share
16,588g
308 CS · 6.9/m
Scarecrow7#na7
Corki · Mid
4 / 1 / 13
60.7% KP
39,367
20.8% share
17,155g
391 CS · 8.8/m
CHICKENORBUNNY#CLUCK
Swain · ADC
9 / 3 / 14
82.1% KP
40,828
21.6% share
21,536g
352 CS · 7.9/m
Tub#Tubby
Senna · Support
5 / 5 / 13
64.3% KP
33,367
17.7% share
15,591g
80 CS · 1.8/m
Red side
DefeatMobility#NA2
Gnar · Top
7 / 3 / 5
52.2% KP
49,190
32% share
21,226g
389 CS · 8.7/m
LFT Sheiden#PHL1
Lee Sin · Jungle
12 / 3 / 2
60.9% KP
33,280
21.7% share
19,048g
307 CS · 6.9/m
十THANOS十#GOD
Sylas · Mid
3 / 10 / 5
34.8% KP
33,291
21.7% share
14,976g
302 CS · 6.8/m
Erick#APC
Seraphine · ADC
1 / 3 / 9
43.5% KP
29,765
19.4% share
16,674g
357 CS · 8/m
REDEMPTION#lmao
Rell · Support
0 / 9 / 13
56.5% KP
7,998
5.2% share
11,061g
33 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
