Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 39 days ago
9 / 4 / 12
K / D / A
75%
Kill participation
1,549.6
Damage / min
16,387g
539.6 gold / min
23
12 placed · 4 cleared
300
9.9 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorycant type#1998
Vayne · Top
12 / 4 / 7
67.9% KP
32,305
28% share
15,304g
269 CS · 8.9/m
Dylan#333
Jarvan IV · Jungle
2 / 3 / 20
78.6% KP
10,025
8.7% share
11,876g
203 CS · 6.7/m
十THANOS十#GOD
Cassiopeia · Mid
9 / 4 / 12
75% KP
47,055
40.8% share
16,387g
300 CS · 9.9/m
Icy#0169
Kai'Sa · ADC
1 / 5 / 9
35.7% KP
18,154
15.7% share
13,488g
280 CS · 9.2/m
Breezyyy#NA1
Rell · Support
4 / 3 / 20
85.7% KP
7,877
6.8% share
9,691g
30 CS · 1/m
Red side
DefeatTub#Tubby
Sion · Top
2 / 6 / 6
42.1% KP
13,365
14% share
9,498g
145 CS · 4.8/m
Peaked#993
Lee Sin · Jungle
3 / 9 / 6
47.4% KP
10,417
10.9% share
11,009g
188 CS · 6.2/m
abstention#0001
Kassadin · Mid
5 / 5 / 2
36.8% KP
18,666
19.5% share
12,955g
235 CS · 7.7/m
Sign#213
Ezreal · ADC
9 / 3 / 3
63.2% KP
40,987
42.9% share
16,354g
329 CS · 10.8/m
REDEMPTION#lmao
Karma · Support
0 / 5 / 13
68.4% KP
12,189
12.7% share
8,259g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
