Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 37 days ago
9 / 6 / 13
K / D / A
61.1%
Kill participation
1,311.7
Damage / min
15,407g
505.1 gold / min
45
10 placed · 8 cleared
266
8.7 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDRAGON WARRIOR#JADE
Nasus · Top
3 / 7 / 7
40% KP
19,563
18.5% share
11,922g
239 CS · 7.8/m
captain of china#1u1u
Nidalee · Jungle
2 / 4 / 8
40% KP
12,728
12% share
11,596g
203 CS · 6.7/m
tiltless#calm
Talon · Mid
10 / 8 / 3
52% KP
28,316
26.8% share
15,177g
213 CS · 7/m
CHICKENORBUNNY#CLUCK
Xerath · ADC
6 / 9 / 6
48% KP
33,292
31.5% share
14,365g
235 CS · 7.7/m
Tub#Tubby
Pantheon · Support
4 / 8 / 7
44% KP
11,866
11.2% share
9,806g
37 CS · 1.2/m
Red side
Victory十THANOS十#GOD
Cassiopeia · Top
9 / 6 / 13
61.1% KP
40,008
32.6% share
15,407g
266 CS · 8.7/m
NiuNaii#Milk
Graves · Jungle
16 / 1 / 8
66.7% KP
34,098
27.8% share
18,863g
293 CS · 9.6/m
Petricite#Locke
Locke · Mid
6 / 7 / 6
33.3% KP
19,538
15.9% share
12,686g
223 CS · 7.3/m
Doublelift#NA01
Yunara · ADC
5 / 4 / 7
33.3% KP
22,203
18.1% share
14,878g
307 CS · 10.1/m
TymMio#DaHoe
Lulu · Support
0 / 7 / 23
63.9% KP
6,715
5.5% share
9,158g
14 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
