Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Katarina
Victory
Ranked Solo/Duo · 36 days ago
23 / 4 / 8
K / D / A
73.8%
Kill participation
1,556.3
Damage / min
19,001g
641.6 gold / min
24
6 placed · 3 cleared
236
8 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLoneSomeRanger#Rank1
Karthus · Top
2 / 11 / 11
56.5% KP
35,176
34.4% share
10,299g
193 CS · 6.5/m
LFT Sheiden#PHL1
Jayce · Jungle
5 / 6 / 10
65.2% KP
20,075
19.6% share
15,384g
243 CS · 8.2/m
The Big G#Jazzy
Locke · Mid
12 / 7 / 8
87% KP
26,732
26.2% share
14,766g
206 CS · 7/m
Starry#holy
Caitlyn · ADC
1 / 7 / 12
56.5% KP
12,065
11.8% share
12,079g
237 CS · 8/m
i for sure care#1337
Pantheon · Support
3 / 11 / 3
26.1% KP
8,128
8% share
7,531g
45 CS · 1.5/m
Red side
Victory十THANOS十#GOD
Katarina · Top
23 / 4 / 8
73.8% KP
46,093
44.2% share
19,001g
236 CS · 8/m
Yuzy#love1
Graves · Jungle
8 / 4 / 13
50% KP
13,620
13.1% share
13,739g
219 CS · 7.4/m
For the King#Rise
Lux · Mid
5 / 5 / 16
50% KP
17,225
16.5% share
12,469g
195 CS · 6.6/m
ScaryJerry#6969
Jhin · ADC
4 / 4 / 12
38.1% KP
18,639
17.9% share
12,784g
245 CS · 8.3/m
MEECHOL#NA1
Poppy · Support
2 / 6 / 23
59.5% KP
8,785
8.4% share
9,653g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
