Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 36 days ago
9 / 7 / 19
K / D / A
53.8%
Kill participation
1,086.4
Damage / min
13,774g
506.4 gold / min
40
17 placed · 2 cleared
204
7.5 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLazzaro#NA1
Quinn · Top
6 / 11 / 4
34.5% KP
25,021
21.3% share
11,017g
153 CS · 5.6/m
Ramen Bear#NA1
Darius · Jungle
2 / 10 / 9
37.9% KP
9,382
8% share
8,968g
138 CS · 5.1/m
PhyMini#NA1
Ryze · Mid
6 / 8 / 6
41.4% KP
30,317
25.9% share
13,549g
213 CS · 7.8/m
ScaryJerry#6969
Kalista · ADC
11 / 11 / 10
72.4% KP
34,130
29.1% share
15,290g
230 CS · 8.5/m
ttv sendrope#sendr
Singed · Support
4 / 12 / 13
58.6% KP
18,405
15.7% share
9,494g
64 CS · 2.4/m
Red side
VictoryoDragonXDo#NA1
Cho'Gath · Top
12 / 3 / 13
48.1% KP
26,037
17% share
12,018g
181 CS · 6.7/m
十THANOS十#GOD
Lee Sin · Jungle
9 / 7 / 19
53.8% KP
29,551
19.3% share
13,774g
204 CS · 7.5/m
LoneSomeRanger#Rank1
Akali · Mid
16 / 5 / 11
51.9% KP
40,966
26.8% share
13,975g
153 CS · 5.6/m
Aliplane#F15YO
Jhin · ADC
14 / 4 / 16
57.7% KP
43,823
28.6% share
16,219g
195 CS · 7.2/m
For the King#Rise
Nautilus · Support
1 / 10 / 30
59.6% KP
12,689
8.3% share
8,411g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
