Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Shaco
Defeat
Ranked Solo/Duo · 35 days ago
2 / 10 / 11
K / D / A
35.1%
Kill participation
681.6
Damage / min
10,931g
261.4 gold / min
162
66 placed · 19 cleared
49
1.2 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
4
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryquante#1997
Urgot · Top
9 / 8 / 12
46.7% KP
33,736
16.8% share
19,382g
275 CS · 6.6/m
LYON Berserker#ddd
Jayce · Jungle
14 / 10 / 11
55.6% KP
68,473
34% share
21,628g
266 CS · 6.4/m
youtube ckreborn#pris
LeBlanc · Mid
15 / 2 / 9
53.3% KP
49,813
24.7% share
19,452g
282 CS · 6.7/m
Paragxn#GXN
Ezreal · ADC
2 / 7 / 12
31.1% KP
38,652
19.2% share
19,261g
378 CS · 9/m
derealii#0309
Poppy · Support
5 / 10 / 10
33.3% KP
10,626
5.3% share
12,176g
42 CS · 1/m
Red side
DefeatMU Keii#MUWIN
Aurora · Top
9 / 9 / 6
40.5% KP
42,369
22.9% share
17,913g
297 CS · 7.1/m
Twitch DoxaMid#na4
Lee Sin · Jungle
7 / 7 / 16
62.2% KP
29,096
15.7% share
17,001g
263 CS · 6.3/m
胖小海#na2
Nasus · Mid
6 / 12 / 13
51.4% KP
30,067
16.3% share
14,112g
201 CS · 4.8/m
Fel#Fire
Veigar · ADC
13 / 7 / 6
51.4% KP
54,859
29.7% share
22,364g
328 CS · 7.8/m
十THANOS十#GOD
Shaco · Support
2 / 10 / 11
35.1% KP
28,502
15.4% share
10,931g
49 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
