Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Katarina
Victory
Ranked Solo/Duo · 34 days ago
24 / 7 / 10
K / D / A
77.3%
Kill participation
1,822.7
Damage / min
20,973g
634.3 gold / min
15
3 placed · 1 cleared
273
8.3 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
2
Inhibitors
1
Herald
4
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory一方通行#1031
K'Sante · Top
2 / 10 / 13
34.1% KP
21,147
13.1% share
11,492g
186 CS · 5.6/m
holychickencows#dshao
Qiyana · Jungle
6 / 8 / 13
43.2% KP
26,530
16.4% share
15,532g
239 CS · 7.2/m
十THANOS十#GOD
Katarina · Mid
24 / 7 / 10
77.3% KP
60,270
37.2% share
20,973g
273 CS · 8.3/m
binh yen noi dau#blong
Kai'Sa · ADC
11 / 12 / 14
56.8% KP
37,950
23.4% share
18,847g
246 CS · 7.4/m
TymMio#DaHoe
Karma · Support
1 / 7 / 35
81.8% KP
16,048
9.9% share
11,158g
36 CS · 1.1/m
Red side
Defeatpennie#fat
Kennen · Top
14 / 8 / 17
70.5% KP
55,730
38.5% share
19,079g
227 CS · 6.9/m
Will#NA12
Lee Sin · Jungle
9 / 10 / 13
50% KP
19,700
13.6% share
14,203g
215 CS · 6.5/m
Thats Not Fervor#NA1
Yone · Mid
2 / 8 / 9
25% KP
16,922
11.7% share
11,881g
250 CS · 7.6/m
Noton#NA1
Kalista · ADC
13 / 8 / 13
59.1% KP
36,170
25% share
18,420g
252 CS · 7.6/m
Rokosoy#VOID
Leona · Support
6 / 10 / 21
61.4% KP
16,059
11.1% share
12,073g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
