Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Defeat
Ranked Solo/Duo · 34 days ago
1 / 10 / 18
K / D / A
65.5%
Kill participation
502.2
Damage / min
10,679g
262.7 gold / min
179
70 placed · 17 cleared
29
0.7 CS / min
Objective control
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryjuicebox#AYAYA
Aatrox · Top
4 / 5 / 9
36.1% KP
31,539
17.9% share
13,350g
250 CS · 6.2/m
Sheiden#PHL3
Jayce · Jungle
10 / 6 / 13
63.9% KP
55,004
31.1% share
20,431g
276 CS · 6.8/m
阿音不吃辣#0617
Pantheon · Mid
11 / 6 / 5
44.4% KP
37,190
21% share
17,862g
272 CS · 6.7/m
Sunare#001
Viktor · ADC
9 / 6 / 10
52.8% KP
41,206
23.3% share
18,204g
310 CS · 7.6/m
goma cat#NA1
Poppy · Support
2 / 7 / 18
55.6% KP
11,743
6.6% share
11,291g
27 CS · 0.7/m
Red side
DefeatMU Keii#MUWIN
Olaf · Top
8 / 7 / 7
51.7% KP
33,322
20.9% share
17,326g
343 CS · 8.4/m
holychickencows#dshao
Qiyana · Jungle
4 / 3 / 14
62.1% KP
31,800
20% share
18,282g
320 CS · 7.9/m
EGD Neversaw#MLA
Locke · Mid
9 / 7 / 8
58.6% KP
23,856
15% share
16,576g
297 CS · 7.3/m
Dylan#333
Kog'Maw · ADC
7 / 9 / 10
58.6% KP
49,733
31.3% share
17,438g
307 CS · 7.6/m
十THANOS十#GOD
Bard · Support
1 / 10 / 18
65.5% KP
20,415
12.8% share
10,679g
29 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
