Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Thresh
Victory
Ranked Solo/Duo · 32 days ago
1 / 4 / 20
K / D / A
70%
Kill participation
360.9
Damage / min
10,370g
352.5 gold / min
98
43 placed · 14 cleared
37
1.3 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat起風了#eve
Yone · Top
5 / 4 / 5
43.5% KP
26,494
30.7% share
14,102g
312 CS · 10.6/m
胖小海#na2
Ambessa · Jungle
3 / 7 / 4
30.4% KP
14,329
16.6% share
12,850g
246 CS · 8.4/m
MangDog#Dog
Galio · Mid
3 / 6 / 5
34.8% KP
10,918
12.6% share
9,546g
173 CS · 5.9/m
Tab#Neo
Kai'Sa · ADC
7 / 6 / 4
47.8% KP
23,549
27.3% share
16,002g
254 CS · 8.6/m
Aitsuki Nakuru#藍月なくる
Pyke · Support
5 / 7 / 9
60.9% KP
11,115
12.9% share
9,130g
28 CS · 1/m
Red side
VictoryBugetSucky#0000
Zaahen · Top
4 / 8 / 5
30% KP
14,122
16.8% share
12,074g
203 CS · 6.9/m
Charolon#NA3
Fiddlesticks · Jungle
2 / 6 / 6
26.7% KP
8,926
10.6% share
10,397g
189 CS · 6.4/m
Broken Ankles#727
Locke · Mid
5 / 3 / 5
33.3% KP
14,308
17% share
11,552g
224 CS · 7.6/m
Tainted Cup#000
Jinx · ADC
18 / 2 / 4
73.3% KP
36,287
43.1% share
21,337g
327 CS · 11.1/m
十THANOS十#GOD
Thresh · Support
1 / 4 / 20
70% KP
10,616
12.6% share
10,370g
37 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
