Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

LeBlanc
Defeat
Ranked Solo/Duo · 31 days ago
6 / 5 / 2
K / D / A
38.1%
Kill participation
797.8
Damage / min
10,780g
438.2 gold / min
17
8 placed · 3 cleared
195
7.9 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLoneSomeRanger#Rank1
Akali · Top
7 / 8 / 1
38.1% KP
17,511
20% share
10,127g
157 CS · 6.4/m
Yuuji#247
Jayce · Jungle
5 / 6 / 10
71.4% KP
28,884
32.9% share
14,222g
179 CS · 7.3/m
十THANOS十#GOD
LeBlanc · Mid
6 / 5 / 2
38.1% KP
19,626
22.4% share
10,780g
195 CS · 7.9/m
Scarecrow7#na7
Syndra · ADC
1 / 10 / 5
28.6% KP
12,481
14.2% share
9,604g
179 CS · 7.3/m
Azveltara #NA1
Janna · Support
2 / 7 / 13
71.4% KP
9,190
10.5% share
8,074g
33 CS · 1.3/m
Red side
VictoryInferno#8763
Aatrox · Top
5 / 1 / 7
33.3% KP
17,921
19.1% share
11,778g
223 CS · 9.1/m
Hanieyl#Yonko
Skarner · Jungle
7 / 5 / 19
72.2% KP
20,531
21.8% share
12,755g
179 CS · 7.3/m
Crucile#Coach
Locke · Mid
8 / 7 / 6
38.9% KP
20,225
21.5% share
9,634g
96 CS · 3.9/m
Zven#S16XD
Ezreal · ADC
10 / 3 / 12
61.1% KP
28,477
30.3% share
16,191g
257 CS · 10.4/m
Werry#NA1
Pyke · Support
6 / 5 / 7
36.1% KP
6,822
7.3% share
8,339g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
