Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 31 days ago
3 / 5 / 5
K / D / A
36.4%
Kill participation
723.8
Damage / min
7,430g
358.4 gold / min
7
7 placed · 0 cleared
157
7.6 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLimeWire#LWire
Malphite · Top
1 / 1 / 6
31.8% KP
10,766
15.1% share
6,896g
155 CS · 7.5/m
LFT Sheiden#PHL1
Qiyana · Jungle
6 / 1 / 7
59.1% KP
15,775
22.1% share
10,346g
167 CS · 8.1/m
十THANOS十#GOD
Cassiopeia · Mid
3 / 5 / 5
36.4% KP
15,006
21.1% share
7,430g
157 CS · 7.6/m
Jesse Pinkman#LYON
Kai'Sa · ADC
8 / 1 / 8
72.7% KP
22,744
31.9% share
11,435g
193 CS · 9.3/m
Blackmill#Claw
Rakan · Support
4 / 2 / 17
95.5% KP
6,939
9.7% share
6,834g
20 CS · 1/m
Red side
DefeatDavemon#NA1
Ekko · Top
1 / 2 / 3
40% KP
8,084
18.1% share
7,287g
173 CS · 8.3/m
Samuel Broadley#Gday
Lee Sin · Jungle
7 / 4 / 2
90% KP
11,334
25.4% share
9,720g
136 CS · 6.6/m
Season of Leaves#Fall
Anivia · Mid
0 / 6 / 3
30% KP
7,854
17.6% share
6,799g
150 CS · 7.2/m
Good Boi#twtv
Yunara · ADC
2 / 7 / 1
30% KP
12,271
27.5% share
8,635g
174 CS · 8.4/m
Feiz#zzz
Lulu · Support
0 / 3 / 5
50% KP
5,102
11.4% share
5,228g
25 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
