Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 31 days ago
6 / 8 / 19
K / D / A
59.5%
Kill participation
755
Damage / min
11,097g
354.9 gold / min
113
46 placed · 9 cleared
32
1 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSageWabe#Sage
Jayce · Top
5 / 7 / 5
34.5% KP
25,035
21% share
12,993g
246 CS · 7.9/m
LFT Sheiden#PHL1
Qiyana · Jungle
7 / 10 / 5
41.4% KP
21,502
18.1% share
13,296g
202 CS · 6.5/m
MIDKING#KKKKK
Syndra · Mid
10 / 10 / 5
51.7% KP
37,266
31.3% share
14,435g
233 CS · 7.5/m
Rain#CWs
Kai'Sa · ADC
6 / 10 / 5
37.9% KP
25,151
21.1% share
14,177g
211 CS · 6.7/m
pandybear#baby
Karma · Support
1 / 5 / 12
44.8% KP
10,008
8.4% share
8,901g
28 CS · 0.9/m
Red side
Victoryotto otto otto#otto1
Malphite · Top
4 / 5 / 10
33.3% KP
23,363
18.7% share
12,250g
206 CS · 6.6/m
Will#NA12
Graves · Jungle
21 / 3 / 7
66.7% KP
39,764
31.7% share
20,385g
217 CS · 6.9/m
Zileanaire#BOOM
Zilean · Mid
2 / 7 / 17
45.2% KP
8,918
7.1% share
9,480g
141 CS · 4.5/m
NEXTLATAM ADKING#Ray
Lucian · ADC
9 / 6 / 12
50% KP
29,603
23.6% share
17,240g
282 CS · 9/m
十THANOS十#GOD
Cassiopeia · Support
6 / 8 / 19
59.5% KP
23,606
18.8% share
11,097g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
