Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 30 days ago
8 / 10 / 0
K / D / A
47.1%
Kill participation
999.1
Damage / min
12,072g
441.1 gold / min
15
10 placed · 1 cleared
226
8.3 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPhilip#tart
Jayce · Top
8 / 4 / 13
56.8% KP
40,218
32.5% share
13,702g
221 CS · 8.1/m
37Rain#NA1
Fiddlesticks · Jungle
8 / 2 / 13
56.8% KP
15,379
12.4% share
11,669g
192 CS · 7/m
C9 Loki#kr3
Kai'Sa · Mid
13 / 1 / 11
64.9% KP
29,595
23.9% share
17,488g
304 CS · 11.1/m
stitch#bluu
Azir · ADC
3 / 8 / 7
27% KP
25,647
20.7% share
10,358g
185 CS · 6.8/m
Ivans0404#LUXS2
Sona · Support
5 / 2 / 22
73% KP
12,842
10.4% share
10,133g
31 CS · 1.1/m
Red side
DefeatAugust Alsina#NA2
Camille · Top
2 / 9 / 2
23.5% KP
11,167
12.7% share
9,288g
208 CS · 7.6/m
Maxander#NA1
Viego · Jungle
3 / 3 / 5
47.1% KP
12,584
14.3% share
10,569g
182 CS · 6.7/m
十THANOS十#GOD
Viktor · Mid
8 / 10 / 0
47.1% KP
27,341
31.1% share
12,072g
226 CS · 8.3/m
never type#1998
Vladimir · ADC
4 / 5 / 4
47.1% KP
23,734
27% share
10,361g
202 CS · 7.4/m
Eliass#NA1
Maokai · Support
0 / 10 / 10
58.8% KP
13,140
14.9% share
7,028g
51 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
