Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Alistar
Defeat
Ranked Solo/Duo · 28 days ago
5 / 16 / 14
K / D / A
61.3%
Kill participation
402.2
Damage / min
9,492g
316.9 gold / min
77
38 placed · 5 cleared
31
1 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryquante#1997
Urgot · Top
5 / 5 / 9
30.4% KP
12,603
10.4% share
11,074g
197 CS · 6.6/m
MunchyPunchyLOL#TTV1
Master Yi · Jungle
16 / 4 / 10
56.5% KP
28,683
23.6% share
16,810g
210 CS · 7/m
Burento#NA1
Sylas · Mid
9 / 8 / 13
47.8% KP
22,405
18.5% share
12,525g
179 CS · 6/m
CRY NOW#NA1
Viktor · ADC
12 / 6 / 22
73.9% KP
41,714
34.4% share
17,941g
261 CS · 8.7/m
CHICKENORBUNNY#CLUCK
Swain · Support
4 / 8 / 23
58.7% KP
15,890
13.1% share
9,971g
30 CS · 1/m
Red side
DefeatMySwordCrimson#2006
Rumble · Top
5 / 8 / 15
64.5% KP
38,922
32.1% share
11,495g
204 CS · 6.8/m
Yuuji#247
Qiyana · Jungle
12 / 6 / 5
54.8% KP
24,558
20.2% share
15,995g
201 CS · 6.7/m
7Wylly7#NA1
Gangplank · Mid
4 / 7 / 16
64.5% KP
26,073
21.5% share
14,417g
265 CS · 8.8/m
Cody Sun#Ora
Kai'Sa · ADC
5 / 9 / 11
51.6% KP
19,690
16.2% share
14,029g
194 CS · 6.5/m
十THANOS十#GOD
Alistar · Support
5 / 16 / 14
61.3% KP
12,047
9.9% share
9,492g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
