Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Katarina
Defeat
Ranked Solo/Duo · 27 days ago
2 / 11 / 8
K / D / A
27%
Kill participation
505.1
Damage / min
11,445g
352.9 gold / min
25
6 placed · 5 cleared
247
7.6 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
12
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRagna#Hunt
Jayce · Top
7 / 10 / 9
43.2% KP
29,161
25.4% share
14,545g
275 CS · 8.5/m
Will#NA12
Graves · Jungle
13 / 7 / 8
56.8% KP
24,825
21.6% share
17,543g
256 CS · 7.9/m
十THANOS十#GOD
Katarina · Mid
2 / 11 / 8
27% KP
16,382
14.3% share
11,445g
247 CS · 7.6/m
Doublelift#NA01
Ashe · ADC
12 / 11 / 10
59.5% KP
33,719
29.4% share
17,808g
258 CS · 8/m
Swordblue#1345
Nidalee · Support
3 / 6 / 21
64.9% KP
10,665
9.3% share
10,020g
44 CS · 1.4/m
Red side
Victorymagnolia#2026
Gangplank · Top
3 / 10 / 15
40% KP
21,986
17.7% share
13,788g
215 CS · 6.6/m
LFT Sheiden#PHL1
Lee Sin · Jungle
9 / 5 / 19
62.2% KP
21,292
17.1% share
15,972g
238 CS · 7.3/m
Dun#NA1
Syndra · Mid
19 / 2 / 11
66.7% KP
34,418
27.7% share
18,248g
251 CS · 7.7/m
ScaryJerry#6969
Miss Fortune · ADC
13 / 9 / 16
64.4% KP
37,933
30.5% share
19,727g
302 CS · 9.3/m
REDEMPTION#lmao
Nautilus · Support
1 / 11 / 28
64.4% KP
8,547
6.9% share
9,915g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
