Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Defeat
Ranked Solo/Duo · 27 days ago
7 / 9 / 14
K / D / A
72.4%
Kill participation
1,233.5
Damage / min
16,951g
460.6 gold / min
35
5 placed · 4 cleared
325
8.8 CS / min
Objective control
2
Dragons
2
Baron
12
Towers
6
Inhibitors
1
Herald
3
Dragons
0
Baron
8
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLoneSomeRanger#Rank1
Akali · Top
3 / 5 / 6
28.1% KP
24,487
13.8% share
14,472g
286 CS · 7.8/m
Josedeodo#NA12
Aatrox · Jungle
7 / 7 / 9
50% KP
32,666
18.4% share
17,141g
304 CS · 8.3/m
黑死牟 Kokushibo#DEMON
Jax · Mid
2 / 7 / 7
28.1% KP
19,762
11.1% share
12,272g
219 CS · 6/m
WaffleWheel#Kanao
Yunara · ADC
17 / 3 / 7
75% KP
92,011
51.9% share
27,360g
409 CS · 11.1/m
From Iron#1123
Thresh · Support
3 / 7 / 18
65.6% KP
8,315
4.7% share
11,853g
34 CS · 0.9/m
Red side
DefeatSolarbacca#EUW10
Trundle · Top
4 / 4 / 10
48.3% KP
21,892
13.9% share
15,885g
281 CS · 7.6/m
pentaless#NA4
Skarner · Jungle
7 / 4 / 10
58.6% KP
22,077
14.1% share
14,611g
194 CS · 5.3/m
十THANOS十#GOD
Galio · Mid
7 / 9 / 14
72.4% KP
45,391
28.9% share
16,951g
325 CS · 8.8/m
young thirty#420
Jinx · ADC
10 / 4 / 13
79.3% KP
55,972
35.6% share
21,793g
390 CS · 10.6/m
isamuel#0328
Nautilus · Support
1 / 11 / 20
72.4% KP
11,792
7.5% share
10,483g
18 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
