Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 25 days ago
15 / 10 / 14
K / D / A
63%
Kill participation
1,327.7
Damage / min
18,060g
488.8 gold / min
46
14 placed · 6 cleared
253
6.8 CS / min
Objective control
0
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
5
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJack Sparrow#PTNGP
Gangplank · Top
13 / 5 / 25
82.6% KP
74,158
33.4% share
19,671g
264 CS · 7.1/m
LFT Sheiden#PHL1
Rengar · Jungle
8 / 9 / 14
47.8% KP
26,963
12.2% share
15,319g
222 CS · 6/m
十THANOS十#GOD
Sylas · Mid
15 / 10 / 14
63% KP
49,060
22.1% share
18,060g
253 CS · 6.8/m
Cody Sun#Ora
Sivir · ADC
9 / 7 / 23
69.6% KP
58,560
26.4% share
20,302g
323 CS · 8.7/m
Axe#9700
Rell · Support
1 / 11 / 35
78.3% KP
12,983
5.9% share
10,441g
19 CS · 0.5/m
Red side
DefeatCozy#0122
Irelia · Top
5 / 13 / 12
40.5% KP
28,605
16.7% share
14,374g
268 CS · 7.3/m
Exuan#xyi
Cho'Gath · Jungle
11 / 6 / 17
66.7% KP
38,143
22.3% share
16,283g
218 CS · 5.9/m
CHICKENORBUNNY#CLUCK
Swain · Mid
19 / 7 / 12
73.8% KP
49,842
29.1% share
18,800g
254 CS · 6.9/m
Zven#S16XD
Ezreal · ADC
6 / 12 / 17
54.8% KP
43,040
25.1% share
16,459g
280 CS · 7.6/m
itsmyfirsttime#blush
Karma · Support
1 / 8 / 26
64.3% KP
11,780
6.9% share
11,511g
49 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
