Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 18 days ago
6 / 7 / 8
K / D / A
36.8%
Kill participation
859.4
Damage / min
14,137g
443.6 gold / min
32
13 placed · 2 cleared
260
8.2 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryfliptik#skbdi
Camille · Top
8 / 11 / 9
35.4% KP
28,396
19.8% share
13,214g
182 CS · 5.7/m
LFT Sheiden#PHL1
Graves · Jungle
19 / 6 / 7
54.2% KP
45,489
31.6% share
20,384g
266 CS · 8.3/m
XXI#hser
Yone · Mid
14 / 5 / 6
41.7% KP
41,168
28.6% share
18,641g
292 CS · 9.2/m
Island Gasface#NA1
Lux · ADC
6 / 6 / 9
31.3% KP
20,530
14.3% share
14,279g
225 CS · 7.1/m
Walter Mitty#SHH
Karma · Support
1 / 10 / 21
45.8% KP
8,160
5.7% share
10,485g
33 CS · 1/m
Red side
DefeatAugust Alsina#NA2
Jayce · Top
5 / 9 / 8
34.2% KP
30,877
23.4% share
13,468g
252 CS · 7.9/m
Parabellum#joséR
Kayn · Jungle
6 / 11 / 14
52.6% KP
26,111
19.8% share
14,747g
209 CS · 6.6/m
KemcyKemca#NA1
Locke · Mid
12 / 11 / 10
57.9% KP
30,985
23.4% share
16,046g
199 CS · 6.2/m
十THANOS十#GOD
Viktor · ADC
6 / 7 / 8
36.8% KP
27,387
20.7% share
14,137g
260 CS · 8.2/m
Yoshi#Dyson
Elise · Support
9 / 10 / 9
47.4% KP
16,809
12.7% share
12,017g
41 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
