Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 16 days ago
15 / 13 / 12
K / D / A
50%
Kill participation
940.9
Damage / min
19,491g
447.9 gold / min
28
4 placed · 5 cleared
290
6.7 CS / min
Objective control
1
Dragons
2
Baron
10
Towers
5
Inhibitors
1
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatThebausffs#KR2
Tryndamere · Top
6 / 8 / 4
27% KP
35,915
17% share
21,500g
437 CS · 10/m
Yuuji#247
Kha'Zix · Jungle
17 / 6 / 7
64.9% KP
76,665
36.3% share
26,201g
276 CS · 6.3/m
XXI#hser
Yone · Mid
7 / 12 / 8
40.5% KP
42,227
20% share
18,206g
321 CS · 7.4/m
CT NEXT ADKING#203
Viktor · ADC
5 / 15 / 9
37.8% KP
44,396
21% share
18,533g
301 CS · 6.9/m
MEECHOL#NA1
Poppy · Support
2 / 13 / 15
45.9% KP
11,758
5.6% share
12,958g
44 CS · 1/m
Red side
VictoryRagna#Hunt
Gnar · Top
3 / 7 / 13
29.6% KP
45,683
20.4% share
18,528g
368 CS · 8.5/m
Werner Ziegler#001
Sylas · Jungle
9 / 9 / 15
44.4% KP
43,950
19.7% share
19,018g
316 CS · 7.3/m
十THANOS十#GOD
Locke · Mid
15 / 13 / 12
50% KP
40,943
18.3% share
19,491g
290 CS · 6.7/m
Hiromiaya#Pratt
Yunara · ADC
19 / 6 / 13
59.3% KP
72,830
32.6% share
31,936g
480 CS · 11/m
OBSTINATUS#222
Lulu · Support
8 / 2 / 35
79.6% KP
20,238
9% share
15,803g
36 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
