Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 12 days ago
16 / 4 / 11
K / D / A
62.8%
Kill participation
2,138.6
Damage / min
20,665g
662.3 gold / min
32
12 placed · 5 cleared
286
9.2 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
3
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCharon69#2005
Rumble · Top
9 / 3 / 14
53.5% KP
29,093
17.5% share
13,553g
217 CS · 7/m
HUNCHO HECAKING#HECA
Hecarim · Jungle
8 / 10 / 16
55.8% KP
25,045
15% share
13,563g
206 CS · 6.6/m
PhyMini#NA1
Orianna · Mid
10 / 3 / 16
60.5% KP
38,939
23.4% share
15,106g
279 CS · 8.9/m
十THANOS十#GOD
Ezreal · ADC
16 / 4 / 11
62.8% KP
66,723
40.1% share
20,665g
286 CS · 9.2/m
까 비#까 비
Thresh · Support
0 / 4 / 31
72.1% KP
6,659
4% share
9,336g
38 CS · 1.2/m
Red side
DefeatAatREuS#Sante
K'Sante · Top
2 / 2 / 6
33.3% KP
14,588
13.6% share
12,199g
267 CS · 8.6/m
LFT Sheiden#PHL1
Lee Sin · Jungle
8 / 10 / 5
54.2% KP
26,747
24.9% share
13,783g
193 CS · 6.2/m
PENGUIN L#NA1
Aurelion Sol · Mid
4 / 9 / 5
37.5% KP
19,764
18.4% share
11,601g
247 CS · 7.9/m
GLIDE GLIDE#SMURF
Yunara · ADC
10 / 11 / 6
66.7% KP
39,546
36.8% share
17,727g
248 CS · 7.9/m
Pomeroy#0013
Rakan · Support
0 / 11 / 14
58.3% KP
6,791
6.3% share
7,999g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
