Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 10 days ago
15 / 8 / 10
K / D / A
71.4%
Kill participation
1,126.3
Damage / min
16,493g
530 gold / min
46
7 placed · 10 cleared
246
7.9 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCozy#0122
Jayce · Top
1 / 8 / 11
33.3% KP
17,904
14.4% share
11,618g
232 CS · 7.5/m
BatemanDurden#Shlby
Rengar · Jungle
10 / 7 / 8
50% KP
21,557
17.3% share
15,211g
226 CS · 7.3/m
Dun#NA1
Viktor · Mid
14 / 4 / 7
58.3% KP
44,928
36.1% share
17,853g
261 CS · 8.4/m
Sky#meia9
Caitlyn · ADC
9 / 7 / 13
61.1% KP
30,386
24.4% share
18,390g
264 CS · 8.5/m
Isles#000
Braum · Support
2 / 9 / 24
72.2% KP
9,719
7.8% share
9,893g
13 CS · 0.4/m
Red side
DefeatFudgecakey#5811
Malphite · Top
0 / 5 / 8
22.9% KP
16,860
15.5% share
11,409g
254 CS · 8.2/m
末王 终末#星核猎手
Naafiri · Jungle
10 / 4 / 10
57.1% KP
17,955
16.5% share
15,390g
271 CS · 8.7/m
十THANOS十#GOD
Locke · Mid
15 / 8 / 10
71.4% KP
35,048
32.1% share
16,493g
246 CS · 7.9/m
LFT Sheiden#PHL1
Yunara · ADC
6 / 11 / 17
65.7% KP
30,486
28% share
15,446g
214 CS · 6.9/m
usu#NA1
Blitzcrank · Support
4 / 8 / 17
60% KP
8,709
8% share
10,035g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
