Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 9 days ago
5 / 13 / 11
K / D / A
43.2%
Kill participation
641.3
Damage / min
10,757g
327.8 gold / min
101
48 placed · 3 cleared
39
1.2 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
1
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory7ckngMad#1v9
Tryndamere · Top
5 / 11 / 3
17.8% KP
19,556
14.2% share
13,670g
231 CS · 7/m
NAgurin#EU1
Jarvan IV · Jungle
13 / 5 / 21
75.6% KP
31,084
22.5% share
18,391g
263 CS · 8/m
Lobby Admin#FIGHT
Ziggs · Mid
10 / 8 / 7
37.8% KP
42,685
30.9% share
16,483g
276 CS · 8.4/m
Puppeh#333
Jhin · ADC
13 / 7 / 7
44.4% KP
24,834
18% share
17,160g
265 CS · 8.1/m
Bad Apple#2nd
Senna · Support
4 / 6 / 23
60% KP
19,774
14.3% share
11,905g
38 CS · 1.2/m
Red side
DefeatMySwordCrimson#2006
Corki · Top
17 / 8 / 8
67.6% KP
42,370
32.9% share
19,184g
244 CS · 7.4/m
LFT Sheiden#PHL1
Elise · Jungle
10 / 7 / 9
51.4% KP
26,915
20.9% share
14,546g
200 CS · 6.1/m
PhyMini#NA1
Hwei · Mid
5 / 10 / 6
29.7% KP
28,437
22.1% share
13,157g
260 CS · 7.9/m
DEALERSZ#FIST
Draven · ADC
0 / 8 / 6
16.2% KP
9,824
7.6% share
12,644g
268 CS · 8.2/m
十THANOS十#GOD
Pantheon · Support
5 / 13 / 11
43.2% KP
21,044
16.4% share
10,757g
39 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
