Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 3 days ago
3 / 7 / 0
K / D / A
30%
Kill participation
565.4
Damage / min
9,040g
397.1 gold / min
9
6 placed · 0 cleared
184
8.1 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorysmurfeee#OSRS
Olaf · Top
3 / 3 / 8
40.7% KP
13,812
20.4% share
10,352g
186 CS · 8.2/m
NAgurin#EU1
Jarvan IV · Jungle
6 / 3 / 16
81.5% KP
12,952
19.2% share
12,581g
209 CS · 9.2/m
never type#1998
Riven · Mid
11 / 0 / 5
59.3% KP
18,157
26.9% share
12,803g
207 CS · 9.1/m
melke#0001
Hwei · ADC
2 / 2 / 9
40.7% KP
9,939
14.7% share
9,476g
171 CS · 7.5/m
重案组之虎曹达华#逃学威龙
Fiddlesticks · Support
5 / 3 / 9
51.9% KP
12,734
18.8% share
7,650g
31 CS · 1.4/m
Red side
DefeatComeback#pure
Yone · Top
3 / 5 / 2
50% KP
13,600
25.2% share
9,694g
209 CS · 9.2/m
LFT Sheiden#PHL1
Elise · Jungle
3 / 3 / 1
40% KP
10,079
18.7% share
8,511g
163 CS · 7.2/m
十THANOS十#GOD
Lucian · Mid
3 / 7 / 0
30% KP
12,872
23.8% share
9,040g
184 CS · 8.1/m
binh yen noi dau#blong
Ezreal · ADC
1 / 5 / 1
20% KP
13,397
24.8% share
9,187g
197 CS · 8.7/m
Isles#000
Bard · Support
0 / 7 / 4
40% KP
4,087
7.6% share
5,395g
18 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
