Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Defeat
Ranked Solo/Duo · 3 hours ago
8 / 6 / 9
K / D / A
53.1%
Kill participation
1,195.8
Damage / min
15,151g
502.2 gold / min
23
12 placed · 0 cleared
263
8.7 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySolarbacca#EUW10
Gangplank · Top
8 / 5 / 5
27.7% KP
42,036
22.8% share
15,208g
251 CS · 8.3/m
Ninkey#300
Gwen · Jungle
9 / 7 / 8
36.2% KP
34,269
18.6% share
15,100g
218 CS · 7.2/m
Komari#TTV
Lissandra · Mid
4 / 4 / 9
27.7% KP
19,067
10.3% share
11,579g
183 CS · 6.1/m
ttv tewbone#sub
Draven · ADC
17 / 9 / 8
53.2% KP
49,168
26.7% share
21,531g
282 CS · 9.3/m
Ty G#Teemo
Teemo · Support
9 / 7 / 14
48.9% KP
39,707
21.6% share
12,841g
42 CS · 1.4/m
Red side
Defeatconcept of x#NA1
Sion · Top
0 / 5 / 4
12.5% KP
18,233
14.3% share
10,086g
247 CS · 8.2/m
HUNCHO HECAKING#HECA
Zeri · Jungle
10 / 15 / 6
50% KP
25,694
20.2% share
15,723g
186 CS · 6.2/m
十THANOS十#GOD
Cassiopeia · Mid
8 / 6 / 9
53.1% KP
36,073
28.3% share
15,151g
263 CS · 8.7/m
Cody Sun#Goku
Corki · ADC
10 / 9 / 4
43.8% KP
34,661
27.2% share
15,230g
235 CS · 7.8/m
duoking1#2r1s7
Blitzcrank · Support
4 / 13 / 15
59.4% KP
12,677
10% share
10,163g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
