Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kayn
Defeat
Ranked Solo/Duo · 96 days ago
14 / 8 / 12
K / D / A
68.4%
Kill participation
1,416
Damage / min
19,485g
509.4 gold / min
30
3 placed · 8 cleared
275
7.2 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbrazilian top#4242
Akali · Top
9 / 8 / 6
39.5% KP
33,273
19.1% share
15,009g
232 CS · 6.1/m
千葉科学大学電競#JP1
Kayn · Jungle
14 / 8 / 12
68.4% KP
54,163
31.1% share
19,485g
275 CS · 7.2/m
tswiftfan2#sewey
Malzahar · Mid
5 / 9 / 8
34.2% KP
31,702
18.2% share
15,652g
315 CS · 8.2/m
Happy Birthday#1012
Senna · ADC
10 / 7 / 17
71.1% KP
49,121
28.2% share
20,584g
292 CS · 7.6/m
Sipher#1865
Soraka · Support
0 / 11 / 20
52.6% KP
5,933
3.4% share
9,646g
34 CS · 0.9/m
Red side
Victory霧の森道#きりみち
Tryndamere · Top
13 / 10 / 9
52.4% KP
58,117
30.5% share
18,202g
272 CS · 7.1/m
ANGELWITTAKNIFE#風花絶代
Graves · Jungle
17 / 6 / 8
59.5% KP
50,264
26.4% share
22,504g
355 CS · 9.3/m
uzume51#JP1
Jayce · Mid
7 / 11 / 6
31% KP
33,597
17.7% share
17,126g
326 CS · 8.5/m
JP Deft#JP2
Zyra · ADC
2 / 6 / 13
35.7% KP
35,179
18.5% share
14,952g
266 CS · 7/m
SnailOnWheels175#JP1
Bard · Support
3 / 5 / 22
59.5% KP
13,105
6.9% share
12,044g
17 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
