Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kayn
Defeat
Ranked Solo/Duo · 95 days ago
12 / 10 / 8
K / D / A
69%
Kill participation
1,177.7
Damage / min
14,801g
485.5 gold / min
16
3 placed · 3 cleared
161
5.3 CS / min
Objective control
4
Dragons
2
Baron
9
Towers
3
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJPKRスタンミスペシャル7se#C1npo
Yasuo · Top
9 / 6 / 8
40.5% KP
26,448
20.4% share
14,567g
236 CS · 7.7/m
Prosony#JP1
Vi · Jungle
15 / 7 / 9
57.1% KP
27,182
20.9% share
16,397g
189 CS · 6.2/m
shida#JP1
Twisted Fate · Mid
6 / 5 / 10
38.1% KP
20,165
15.5% share
12,838g
202 CS · 6.6/m
たいくつひと#JP1
Ezreal · ADC
11 / 7 / 13
57.1% KP
46,838
36.1% share
17,429g
244 CS · 8/m
unein#JP1
Karma · Support
1 / 4 / 27
66.7% KP
9,124
7% share
10,914g
32 CS · 1/m
Red side
Defeat止まり木のぴよ#piyo
Yone · Top
4 / 10 / 8
41.4% KP
25,391
19.5% share
11,649g
207 CS · 6.8/m
千葉科学大学電競#JP1
Kayn · Jungle
12 / 10 / 8
69% KP
35,899
27.6% share
14,801g
161 CS · 5.3/m
OSE JIHUN#JEJU
Ryze · Mid
6 / 5 / 8
48.3% KP
29,466
22.6% share
13,340g
244 CS · 8/m
Great killing#JP1
Vayne · ADC
2 / 8 / 6
27.6% KP
15,088
11.6% share
10,698g
186 CS · 6.1/m
心裡沒樹#JP1
Xerath · Support
5 / 9 / 10
51.7% KP
24,413
18.7% share
10,707g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
