Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kayn
Victory
Ranked Solo/Duo · 95 days ago
17 / 1 / 7
K / D / A
61.5%
Kill participation
1,289.4
Damage / min
13,217g
607.7 gold / min
27
8 placed · 0 cleared
164
7.5 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFlandre#7788
Aatrox · Top
2 / 13 / 0
15.4% KP
15,750
25% share
6,747g
97 CS · 4.5/m
cruel desperate#luv
Hecarim · Jungle
3 / 6 / 3
46.2% KP
7,651
12.2% share
7,667g
151 CS · 6.9/m
2000y#JP1
Xerath · Mid
7 / 5 / 2
69.2% KP
25,123
39.9% share
9,562g
176 CS · 8.1/m
Sipher#1865
Smolder · ADC
0 / 7 / 5
38.5% KP
9,287
14.8% share
6,752g
141 CS · 6.5/m
LAVS0795#LAN
Rakan · Support
1 / 8 / 7
61.5% KP
5,091
8.1% share
5,611g
27 CS · 1.2/m
Red side
Victory霧の森道#きりみち
Tryndamere · Top
9 / 3 / 3
30.8% KP
24,764
26% share
11,528g
191 CS · 8.8/m
千葉科学大学電競#JP1
Kayn · Jungle
17 / 1 / 7
61.5% KP
28,044
29.4% share
13,217g
164 CS · 7.5/m
Silver Wolf#JP1
Locke · Mid
9 / 3 / 4
33.3% KP
12,372
13% share
10,683g
163 CS · 7.5/m
腑抜け野郎#444
Orianna · ADC
4 / 2 / 14
46.2% KP
23,288
24.4% share
10,559g
164 CS · 7.5/m
lockskey#JP1
Nautilus · Support
0 / 4 / 13
33.3% KP
6,802
7.1% share
7,073g
29 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
