Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 94 days ago
13 / 2 / 12
K / D / A
61%
Kill participation
1,177.4
Damage / min
13,121g
557.2 gold / min
35
6 placed · 3 cleared
167
7.1 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatけろろん#2006
Irelia · Top
2 / 10 / 2
30.8% KP
20,164
27.9% share
8,172g
193 CS · 8.2/m
はころs#ダンボール
Xin Zhao · Jungle
4 / 10 / 4
61.5% KP
14,427
20% share
8,329g
106 CS · 4.5/m
永遠の神#1396
Twisted Fate · Mid
5 / 7 / 1
46.2% KP
12,989
18% share
11,397g
178 CS · 7.6/m
Milan#bb6
Cassiopeia · ADC
1 / 7 / 5
46.2% KP
21,354
29.6% share
7,982g
170 CS · 7.2/m
육십 프레임#스퍼공룡
Braum · Support
1 / 7 / 4
38.5% KP
3,294
4.6% share
5,647g
25 CS · 1.1/m
Red side
Victory出られない思い出#城南完小6
Tryndamere · Top
11 / 3 / 12
56.1% KP
26,044
27.2% share
12,814g
199 CS · 8.5/m
千葉科学大学電競#JP1
Sylas · Jungle
13 / 2 / 12
61% KP
27,728
28.9% share
13,121g
167 CS · 7.1/m
YASUO BOT#JP039
Yasuo · Mid
13 / 2 / 9
53.7% KP
25,054
26.2% share
13,026g
173 CS · 7.3/m
Katsu#BRJP1
Vayne · ADC
3 / 3 / 6
22% KP
10,718
11.2% share
8,711g
168 CS · 7.1/m
fala comigo#2274
Thresh · Support
1 / 3 / 18
46.3% KP
6,264
6.5% share
6,772g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
