Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mordekaiser
Victory
Ranked Solo/Duo · 93 days ago
14 / 10 / 9
K / D / A
69.7%
Kill participation
1,508.8
Damage / min
18,325g
488.9 gold / min
26
12 placed · 3 cleared
247
6.6 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
3
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatlook#kr2
Sylas · Top
12 / 6 / 11
50% KP
42,491
24.4% share
14,382g
214 CS · 5.7/m
天狐 紫吹#DKBK
Naafiri · Jungle
12 / 7 / 18
65.2% KP
42,335
24.3% share
18,248g
256 CS · 6.8/m
たけのこの里#1981
Kassadin · Mid
14 / 4 / 12
56.5% KP
37,750
21.7% share
18,525g
231 CS · 6.2/m
Aikaros#SKTT1
Xayah · ADC
6 / 7 / 14
43.5% KP
40,931
23.5% share
16,900g
235 CS · 6.3/m
ガガガガンバラナイト#11451
Alistar · Support
2 / 9 / 26
60.9% KP
10,766
6.2% share
10,229g
9 CS · 0.2/m
Red side
Victory千葉科学大学電競#JP1
Mordekaiser · Top
14 / 10 / 9
69.7% KP
56,556
30.3% share
18,325g
247 CS · 6.6/m
dataiyang#8023
Shyvana · Jungle
7 / 6 / 10
51.5% KP
40,638
21.8% share
17,653g
310 CS · 8.3/m
singingpayphone#lmao
Lucian · Mid
6 / 12 / 8
42.4% KP
32,321
17.3% share
13,762g
218 CS · 5.8/m
きおクシア#10万
Syndra · ADC
4 / 6 / 13
51.5% KP
36,549
19.6% share
18,220g
324 CS · 8.6/m
CoMETIK#鈴木羽那P
Camille · Support
2 / 12 / 9
33.3% KP
20,318
10.9% share
11,793g
74 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
