Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 92 days ago
8 / 9 / 13
K / D / A
56.8%
Kill participation
1,096.5
Damage / min
13,190g
432.2 gold / min
31
7 placed · 2 cleared
191
6.3 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdoce#doces
Aatrox · Top
3 / 6 / 8
29.7% KP
15,588
12.6% share
11,275g
148 CS · 4.8/m
千葉科学大学電競#JP1
Sylas · Jungle
8 / 9 / 13
56.8% KP
33,461
27.1% share
13,190g
191 CS · 6.3/m
jpxCfb#9031
Katarina · Mid
6 / 11 / 8
37.8% KP
19,600
15.9% share
11,659g
187 CS · 6.1/m
女施主请克制点#5996
Ezreal · ADC
11 / 9 / 8
51.4% KP
29,292
23.8% share
16,308g
233 CS · 7.6/m
はろ美#JP1
Tahm Kench · Support
9 / 8 / 15
64.9% KP
25,328
20.5% share
12,027g
31 CS · 1/m
Red side
Victory変なやつ#JP2
Renekton · Top
11 / 2 / 3
32.6% KP
39,740
21.7% share
16,770g
265 CS · 8.7/m
flash#43960
Nocturne · Jungle
13 / 7 / 8
48.8% KP
31,228
17% share
17,636g
235 CS · 7.7/m
Apocalys#JP1
Talon · Mid
7 / 8 / 10
39.5% KP
28,892
15.7% share
13,812g
242 CS · 7.9/m
直至月亮再次盈满#既望つき
Karthus · ADC
12 / 10 / 13
58.1% KP
72,980
39.8% share
17,031g
244 CS · 8/m
4399泡泡堂#积积阳阳德
Nautilus · Support
0 / 10 / 16
37.2% KP
10,644
5.8% share
9,063g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
