Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Victory
Ranked Solo/Duo · 91 days ago
8 / 1 / 6
K / D / A
45.2%
Kill participation
1,240.4
Damage / min
12,387g
523 gold / min
12
5 placed · 1 cleared
213
9 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatshephr#JP1
Kled · Top
2 / 3 / 2
22.2% KP
10,894
20.5% share
7,508g
176 CS · 7.4/m
さな17歳女子高生#JP1
Viego · Jungle
7 / 6 / 2
50% KP
8,374
15.8% share
9,625g
132 CS · 5.6/m
たけのこの里#1981
Pantheon · Mid
6 / 9 / 1
38.9% KP
15,740
29.7% share
8,820g
115 CS · 4.9/m
fastball only#JP0
Xayah · ADC
2 / 10 / 7
50% KP
11,238
21.2% share
8,997g
159 CS · 6.7/m
koronekochan#eProd
Yuumi · Support
1 / 3 / 12
72.2% KP
6,803
12.8% share
6,221g
10 CS · 0.4/m
Red side
Victory千葉科学大学電競#JP1
Malphite · Top
8 / 1 / 6
45.2% KP
29,377
31.7% share
12,387g
213 CS · 9/m
海へ行きたい#777
Nidalee · Jungle
2 / 4 / 7
29% KP
10,480
11.3% share
10,262g
170 CS · 7.2/m
aspire#JINBU
LeBlanc · Mid
15 / 1 / 1
51.6% KP
27,703
29.9% share
13,650g
183 CS · 7.7/m
Julian#JP2
Lucian · ADC
6 / 4 / 7
41.9% KP
20,154
21.7% share
11,626g
180 CS · 7.6/m
母乳カーテン選手権#ぼにゃー
Nautilus · Support
0 / 8 / 11
35.5% KP
5,034
5.4% share
6,598g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
