Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kayn
Victory
Ranked Solo/Duo · 90 days ago
10 / 9 / 5
K / D / A
46.9%
Kill participation
1,044.2
Damage / min
18,231g
469.5 gold / min
34
8 placed · 5 cleared
256
6.6 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
6
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGGGGG#JP2
K'Sante · Top
4 / 4 / 8
28.6% KP
32,116
18% share
12,903g
219 CS · 5.6/m
RCK Kangkuk#1122
Talon · Jungle
16 / 6 / 13
69% KP
47,576
26.7% share
22,642g
317 CS · 8.2/m
黎明丶刀锋之影cc#새 벽
Fizz · Mid
18 / 8 / 11
69% KP
52,359
29.4% share
20,078g
285 CS · 7.3/m
Fluid#Rumi
Lux · ADC
2 / 6 / 15
40.5% KP
32,191
18.1% share
16,286g
319 CS · 8.2/m
trash team#000
Senna · Support
2 / 8 / 16
42.9% KP
14,043
7.9% share
12,303g
63 CS · 1.6/m
Red side
Victory340671100#JP1
Tahm Kench · Top
0 / 7 / 10
31.3% KP
22,654
14.8% share
11,792g
233 CS · 6/m
千葉科学大学電競#JP1
Kayn · Jungle
10 / 9 / 5
46.9% KP
40,551
26.6% share
18,231g
256 CS · 6.6/m
wataneko#JP1
Veigar · Mid
4 / 10 / 9
40.6% KP
31,059
20.3% share
15,092g
287 CS · 7.4/m
V1 Arashi#華やか
Yasuo · ADC
16 / 7 / 8
75% KP
43,218
28.3% share
22,070g
300 CS · 7.7/m
姫林檎#ひとみ
Blitzcrank · Support
2 / 9 / 23
78.1% KP
15,236
10% share
12,850g
23 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
