Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viego
Defeat
Ranked Solo/Duo · 88 days ago
6 / 11 / 6
K / D / A
52.2%
Kill participation
310.7
Damage / min
11,908g
393.4 gold / min
29
7 placed · 4 cleared
173
5.7 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySylar#EU1
Malphite · Top
3 / 5 / 13
35.6% KP
25,989
18.3% share
12,393g
204 CS · 6.7/m
神戸大学#kobe
Diana · Jungle
10 / 4 / 16
57.8% KP
20,634
14.5% share
17,495g
260 CS · 8.6/m
GOD of 笹村#ONZED
Viktor · Mid
9 / 3 / 13
48.9% KP
29,961
21% share
14,377g
258 CS · 8.5/m
尾中板井#JP1
Lucian · ADC
11 / 4 / 18
64.4% KP
44,355
31.1% share
17,454g
247 CS · 8.2/m
更科にゃん丸#JP1
Pyke · Support
12 / 8 / 13
55.6% KP
21,453
15.1% share
13,059g
33 CS · 1.1/m
Red side
Defeatりんごじゃむ#0141
Garen · Top
6 / 6 / 3
39.1% KP
24,352
26.7% share
13,880g
255 CS · 8.4/m
千葉科学大学電競#JP1
Viego · Jungle
6 / 11 / 6
52.2% KP
9,403
10.3% share
11,908g
173 CS · 5.7/m
NO GG PLZ#JP1
Vex · Mid
3 / 8 / 5
34.8% KP
24,582
26.9% share
12,769g
282 CS · 9.3/m
LuLunight#JP1
Tristana · ADC
5 / 8 / 4
39.1% KP
18,514
20.3% share
12,446g
211 CS · 7/m
saikoro700#11111
Swain · Support
3 / 12 / 10
56.5% KP
14,473
15.8% share
9,265g
47 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
