Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 87 days ago
19 / 1 / 5
K / D / A
77.4%
Kill participation
1,203.2
Damage / min
15,606g
637 gold / min
33
6 placed · 4 cleared
198
8.1 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatthundercrest#00016
Teemo · Top
1 / 8 / 3
22.2% KP
17,008
25.5% share
8,282g
152 CS · 6.2/m
コリラックマ#すきS2
Jarvan IV · Jungle
5 / 5 / 3
44.4% KP
10,335
15.5% share
9,677g
154 CS · 6.3/m
からむーちょ#JP111
Nasus · Mid
2 / 4 / 3
27.8% KP
10,298
15.4% share
7,043g
125 CS · 5.1/m
ダッシュ東野MK2#JP1
Vel'Koz · ADC
6 / 8 / 5
61.1% KP
15,032
22.5% share
10,892g
195 CS · 8/m
bzz bzz im a bee#JP12
Camille · Support
4 / 7 / 10
77.8% KP
13,996
21% share
8,483g
23 CS · 0.9/m
Red side
VictoryよむTwitch#配信者
Mordekaiser · Top
4 / 2 / 5
29% KP
14,216
16.3% share
10,300g
204 CS · 8.3/m
千葉科学大学電競#JP1
Sylas · Jungle
19 / 1 / 5
77.4% KP
29,478
33.9% share
15,606g
198 CS · 8.1/m
ゆった#JP1
Zed · Mid
5 / 5 / 8
41.9% KP
25,577
29.4% share
11,446g
180 CS · 7.3/m
Mư4#zzzz
Ezreal · ADC
1 / 7 / 2
9.7% KP
8,734
10% share
10,435g
205 CS · 8.4/m
いぬの悪魔#わんわん
Bard · Support
2 / 3 / 18
64.5% KP
8,957
10.3% share
8,881g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
