Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 85 days ago
17 / 5 / 10
K / D / A
64.3%
Kill participation
1,133.5
Damage / min
18,504g
565.9 gold / min
35
5 placed · 8 cleared
268
8.2 CS / min
Objective control
4
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryコンパス#100
Urgot · Top
11 / 7 / 8
45.2% KP
33,833
26.2% share
14,831g
226 CS · 6.9/m
千葉科学大学電競#JP1
Sylas · Jungle
17 / 5 / 10
64.3% KP
37,066
28.7% share
18,504g
268 CS · 8.2/m
yummy#nnn
Nunu & Willump · Mid
6 / 9 / 15
50% KP
24,773
19.2% share
11,253g
149 CS · 4.6/m
ごんぴ#404
Seraphine · ADC
5 / 7 / 11
38.1% KP
18,647
14.5% share
15,032g
253 CS · 7.7/m
Raion#gao
Morgana · Support
3 / 3 / 9
28.6% KP
14,709
11.4% share
9,814g
42 CS · 1.3/m
Red side
Defeatmatuokasyuuzoooo#8345
Yone · Top
3 / 10 / 6
29% KP
18,916
16.1% share
11,547g
216 CS · 6.6/m
Kuroneko Ruri#Witch
Graves · Jungle
20 / 8 / 3
74.2% KP
43,686
37.2% share
21,784g
282 CS · 8.6/m
えふくん#JP1
Taliyah · Mid
6 / 9 / 11
54.8% KP
29,378
25% share
12,998g
200 CS · 6.1/m
ziezie#3724
Ashe · ADC
2 / 8 / 15
54.8% KP
18,339
15.6% share
12,273g
215 CS · 6.6/m
kmsn#JP1
Thresh · Support
0 / 7 / 19
61.3% KP
7,179
6.1% share
8,564g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
