Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 80 days ago
11 / 4 / 11
K / D / A
57.9%
Kill participation
982.4
Damage / min
11,511g
440.8 gold / min
73
29 placed · 11 cleared
72
2.8 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryたちばなりか#S2ISZ
Tristana · Top
12 / 5 / 3
39.5% KP
30,521
30% share
15,665g
236 CS · 9/m
DL PW Seropcc#CN1
Lee Sin · Jungle
7 / 1 / 12
50% KP
15,685
15.4% share
12,836g
172 CS · 6.6/m
コリラックマ#すきS2
Shen · Mid
6 / 4 / 13
50% KP
15,963
15.7% share
11,612g
202 CS · 7.7/m
YELLMI ZAOLDYECK#操作系
Seraphine · ADC
2 / 4 / 15
44.7% KP
13,888
13.7% share
10,882g
190 CS · 7.3/m
千葉科学大学電競#JP1
Pantheon · Support
11 / 4 / 11
57.9% KP
25,656
25.2% share
11,511g
72 CS · 2.8/m
Red side
Defeatマックスむらい#ttv
Tryndamere · Top
0 / 6 / 3
16.7% KP
8,693
10.5% share
9,367g
207 CS · 7.9/m
No smite#0606
Jayce · Jungle
8 / 10 / 7
83.3% KP
21,744
26.2% share
13,340g
190 CS · 7.3/m
YACHIYO#666
Qiyana · Mid
5 / 7 / 2
38.9% KP
18,318
22.1% share
10,868g
165 CS · 6.3/m
ChristopherPauls#1127
Xerath · ADC
2 / 5 / 9
61.1% KP
23,369
28.2% share
11,040g
230 CS · 8.8/m
Ddwwd#9679
Ekko · Support
3 / 10 / 7
55.6% KP
10,785
13% share
8,264g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
