Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Victory
Ranked Solo/Duo · 80 days ago
19 / 3 / 24
K / D / A
82.7%
Kill participation
1,720.5
Damage / min
17,434g
591.3 gold / min
24
6 placed · 5 cleared
223
7.6 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatニューキングハナハナV#ハナ専
Jayce · Top
11 / 9 / 1
57.1% KP
39,422
36.5% share
16,657g
259 CS · 8.8/m
U Miho#love
Vi · Jungle
4 / 11 / 5
42.9% KP
16,009
14.8% share
11,703g
150 CS · 5.1/m
Best Mid Lux#LUX
Lux · Mid
4 / 8 / 5
42.9% KP
25,800
23.9% share
9,871g
164 CS · 5.6/m
スナギモ#JP1
Yasuo · ADC
1 / 17 / 3
19% KP
18,690
17.3% share
9,987g
199 CS · 6.7/m
Oisiina#wpgg
Nasus · Support
1 / 7 / 9
47.6% KP
8,126
7.5% share
8,808g
26 CS · 0.9/m
Red side
Victory人妻杀手#520
Locke · Top
13 / 9 / 7
38.5% KP
20,694
15.6% share
12,143g
181 CS · 6.1/m
SUÝT NỮA THÌ#6th13
Jarvan IV · Jungle
9 / 4 / 27
69.2% KP
24,309
18.4% share
13,989g
200 CS · 6.8/m
NATTOUje#710
Orianna · Mid
8 / 5 / 16
46.2% KP
21,955
16.6% share
12,718g
203 CS · 6.9/m
千葉科学大学電競#JP1
Swain · ADC
19 / 3 / 24
82.7% KP
50,727
38.3% share
17,434g
223 CS · 7.6/m
Rea#TpT
Yuumi · Support
3 / 0 / 42
86.5% KP
14,749
11.1% share
10,580g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
