Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 79 days ago
13 / 5 / 4
K / D / A
94.4%
Kill participation
1,417.9
Damage / min
14,832g
570.1 gold / min
13
4 placed · 2 cleared
193
7.4 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkupea#JP1
Annie · Top
1 / 6 / 3
22.2% KP
20,414
19.6% share
8,003g
171 CS · 6.6/m
Allen Iverson 03#JP1
Qiyana · Jungle
4 / 10 / 7
61.1% KP
19,863
19.1% share
11,868g
187 CS · 7.2/m
千葉科学大学電競#JP1
Locke · Mid
13 / 5 / 4
94.4% KP
36,889
35.4% share
14,832g
193 CS · 7.4/m
jpRdwA#9588
Kai'Sa · ADC
0 / 7 / 4
22.2% KP
17,754
17% share
9,127g
206 CS · 7.9/m
シド カゲノー#kage1
Rell · Support
0 / 8 / 14
77.8% KP
9,282
8.9% share
6,917g
23 CS · 0.9/m
Red side
Victoryうっしぃ#JP1
Renekton · Top
7 / 4 / 4
30.6% KP
19,699
21.5% share
12,286g
228 CS · 8.8/m
Yuntaso#KEKW
Talon · Jungle
8 / 6 / 6
38.9% KP
14,374
15.7% share
11,803g
197 CS · 7.6/m
LAN#net
Sylas · Mid
8 / 4 / 8
44.4% KP
24,346
26.6% share
11,856g
196 CS · 7.5/m
蒙古タンメン#NKMT
Tahm Kench · ADC
12 / 2 / 9
58.3% KP
24,527
26.8% share
13,577g
178 CS · 6.8/m
woossub#woo
Nautilus · Support
1 / 2 / 21
61.1% KP
8,579
9.4% share
8,750g
34 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
