Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vex
Victory
Ranked Solo/Duo · 79 days ago
16 / 14 / 12
K / D / A
51.9%
Kill participation
1,415.6
Damage / min
15,166g
443.5 gold / min
20
12 placed · 2 cleared
165
4.8 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZEDKlNG#Kr2
Zed · Top
11 / 9 / 11
51.2% KP
54,727
31.2% share
18,628g
238 CS · 7/m
Marubo#JP1
Vi · Jungle
11 / 13 / 18
67.4% KP
30,008
17.1% share
15,716g
167 CS · 4.9/m
midIreliaAkali#japan
Akali · Mid
7 / 10 / 13
46.5% KP
27,839
15.9% share
11,435g
164 CS · 4.8/m
Happy Birthday#1012
Xerath · ADC
12 / 6 / 9
48.8% KP
43,568
24.8% share
17,394g
246 CS · 7.2/m
relya#JP2
Camille · Support
2 / 16 / 15
39.5% KP
19,227
11% share
10,049g
34 CS · 1/m
Red side
Victory新しい心愛する心#79351
Ornn · Top
8 / 6 / 22
55.6% KP
27,827
16.4% share
13,886g
187 CS · 5.5/m
LeShrx#JP1
Talon · Jungle
9 / 9 / 13
40.7% KP
29,734
17.5% share
15,242g
252 CS · 7.4/m
千葉科学大学電競#JP1
Vex · Mid
16 / 14 / 12
51.9% KP
48,413
28.5% share
15,166g
165 CS · 4.8/m
スナギモ#JP1
Yasuo · ADC
21 / 4 / 9
55.6% KP
52,373
30.9% share
21,552g
286 CS · 8.4/m
moppy boss#JP1
Alistar · Support
0 / 10 / 33
61.1% KP
11,241
6.6% share
10,325g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
