Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Swain
Victory
Ranked Solo/Duo · 79 days ago
8 / 3 / 14
K / D / A
55%
Kill participation
1,572.4
Damage / min
15,616g
562.7 gold / min
18
7 placed · 2 cleared
257
9.3 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryshottaka#JP1
Urgot · Top
14 / 2 / 8
55% KP
37,441
27.7% share
15,753g
212 CS · 7.6/m
Lillian#4585
Mordekaiser · Jungle
13 / 4 / 8
52.5% KP
26,446
19.5% share
15,048g
199 CS · 7.2/m
wifeabuser42069#JP2
Jayce · Mid
3 / 9 / 10
32.5% KP
18,706
13.8% share
10,478g
185 CS · 6.7/m
千葉科学大学電競#JP1
Swain · ADC
8 / 3 / 14
55% KP
43,635
32.2% share
15,616g
257 CS · 9.3/m
五条せんせい#10086
Shen · Support
2 / 5 / 24
65% KP
9,119
6.7% share
9,266g
18 CS · 0.6/m
Red side
DefeatBuff Camille#0812
Ornn · Top
2 / 9 / 7
42.9% KP
17,382
16.1% share
8,466g
160 CS · 5.8/m
relya#JP2
Lee Sin · Jungle
6 / 7 / 7
61.9% KP
17,675
16.4% share
10,693g
160 CS · 5.8/m
Lops#hipo
Aurora · Mid
7 / 12 / 7
66.7% KP
35,476
32.9% share
10,682g
174 CS · 6.3/m
Asuki#JP1
Kindred · ADC
6 / 8 / 3
42.9% KP
26,681
24.7% share
13,736g
239 CS · 8.6/m
wataneko#JP1
Maokai · Support
0 / 5 / 12
57.1% KP
10,692
9.9% share
7,319g
44 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
